A week after orchestrating the sale of PopCap Games for up to $1.3 billion, the company's chief executive, Dave Roberts, unloaded on the casual games industry.
Roberts was an opening speaker at the Casual Connect industry conference that's running today through Thursday at Benaroya Hall.
Roberts took the opportunity to let loose a string of rants, urging game companies and developers to take the high road.
His speech was titled "10 things I hate about casual games." They include:
1. Gamification. He suggested it's a trend enriching conference  organizers trying to get corporate money into their pockets by promising  to make anyone an "engagement expert." "Really? Is everything a game?"
2. Portals. "I am sick to death of portals," he said, specifically  the commissions they charge game developers. "How can you charge  developers 60 or 70 percent? I've been predicting for years that this  would end ... and it continues to mystify me." Even with competition  from Apple, Facebook and others, the portal rates haven't come down.  Roberts said he makes more money selling a copy of "Bejeweled" at  Wal-Mart - with physical stores and greeters - than at Yahoo's portal.
3. Get rich quick. "More than any other business I've ever worked in it  seems to attract people who think it's going to be really easy," he  said, noting that "Angry Birds" was something like the 52nd game made by  Rovio.
4. Commoditization. "We have to figure out how to stop making  shovelware ... it really cheapens the whole industry." Distributors need  to be more selective and developers need to focus on quality, he said.
5. Money over fun. This was a reference to "evil social games" that  trick people, lead to people pressuring friends on social networks and  let players pay their way to the top of leaderboards. "Really those  games make you feel like a beggar," he said. PopCap is also making  social games "but we don't start in the dark underbelly" and the company  doesn't "want to ruin the environment for everybody."
6. Simple games are easy to make. "This notion has been bugging me  for years ... making simple products is way more difficult than making  complicated products," he said. "Simple is more complicated, simple is  elegant, simple is harder."
7. Attack of the clones. Roberts showed a slide for a mock game called  "VilleVille," then lambasted developers who look at the top-selling game  charts and then copy the leaders. "Really do you think you can out  Farmville Zynga? What's the point." This is "a blight on the industry  that drives me crazy."
8. Stupid venture money. A lot of investors Roberts talked to over  the years "look at our business as if it's a manufacturing business" and  expect it to be able to speed up production of its widgets. Money from  these investors can "disrupt the entire ecosystem" putting in money  "that makes it harder for people making great games."
9. Middleware mania. Roberts called out "snake oil" vendors with  tools promising to magically and instantly convert a PC game into a  mobile and social title by pressing a single button. It never works, he  said. "Usually the stupid venture money funds the stupid middleware  companies," he added.
10. Independent game companies. This was a self reference - PopCap was a standout independent, until last week's sale to EA.
Roberts also added one thing that he likes about casual games: 
"We sell fun for a living. How awesome is that?"
He didn't say anything about the awesomeness of the $25 million-plus bonus that he received last week.
During a question session, Roberts touched on "frothy IPO" prices and  said he doesn't envy chief executives running companies such as  LinkedIn with high valuations based on expectations of their markets  three to five years in the future. 
Zynga's going to have to "grow into" the valuation set by its offering, he said.
"I don't think you can read into the frothy IPO market as a gauge of  how the market will look three or four or five years from now," he said.
Roberts said he's restricted in what he can say about the sale to  Electronic Arts until the deal closes, but mentioned briefly at the end  that "we did prety well with the deal with EA and we're excited about  it."
Even though he put up a slide showing EA as the Death Star
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